Author Archives: Tobe
CV90 on a new level
This week it is Zsalhedens turn to show off a little something that he’s been working on for quite a while. Definitely one of the the most wanted Swedish vehicles for Arma. We’re talking about Combat Vehicle 90, in full … Continue reading
Galten leads the way!
Today is the day that we finally stop this awkward silence around here. There are a lot of things going on, and have been for a while, so now we (I ) feel that things have matured enough to be … Continue reading
Armahgerd Alpha!
So the long awaited Arma 3 Alpha finally arrived about 2 weeks ago, which turned out to be just epically awesome in almost any way possible. Not just more stable than anything in BIS history, but also supporting many of … Continue reading
GRG M86 buddy reload in action
SSG Clan member Washout made a new demo of how to use some parts of our GRG system in the current public Beta, from a loaders perspective. This is one of several unique features in SAM, where the loader can … Continue reading
The variants of Combatbag 2000
The updated and added versions of Combatbag 2000 never got a proper introduction, simply because it was a last-minute thing before we had to pack the mod and start testing. Originally we only had one standard version that was supposed … Continue reading
Early peek on Strv 122
Zsalheden apparently got a thing for spoiling his work for Arma3 already, and so he’s been showing off a picture of Stridsvagn 122 on the forums, the Swedish version of Leopard 2(S). Very early work but promising. Considered the best … Continue reading
Public Beta Day!
The day is finally here, we’re releasing our Beta to the public This is more or less the complete package of our current ingame material, all fully functionable and playable. Keep in mind though that this is still much unfinished, … Continue reading
Fear not, Public A2 Beta is still coming!
Just so you know, we haven’t ignored all the PM’s on various forums about the release of SAM for Arma2. As I have answered to many of them, we are working on a public version of our current build for … Continue reading
Time to look alive
Oh wow, what is this place? Seems familiar. So much old crap laying around, and why are there huge locks and chains hanging around those awesome virtual studio doors? Well, truth is that we’ve been completely ignoring public attention for … Continue reading
Further TKSP
Zsalheden is sharing some progress of his TKSP, showing off some refined details and smoothing of the model. Currently studying proper 3d-modeling and digital creation, things will only get better! Comment and discuss