So the long awaited Arma 3 Alpha finally arrived about 2 weeks ago, which turned out to be just epically awesome in almost any way possible. Not just more stable than anything in BIS history, but also supporting many of the old modding-tools and got some new VERY useful plugins and sample-models for modders to work with. The community is currently on a crazy modding spree and even BIS developers are actively being very helpful on the forums. Kind of a modders dream coming true here!
Arma3 also comes with much improved graphics, which is awkwardly awesomely also running much smoother compared to what we have in Arma2. Unfortunately the polygon limit per object seems to be the same as before, but on the other hand BIS has seriously cranked up their texture standards and is working more effectively with proxies. This, along with PhysX, proper animations, Render To Texture, water awesomeness and hopefully TOH flight-model, will be very interesting to work with and opens up so many new possibilities.
So as for SAM, it’s definitely going to show up for Arma3 in the future. We are however not aiming for a release until the full game is released. Many things can still change in A3 during development, so the decision is to explore and experiment with the Alpha/Beta and see how things finally turns out with the full release.
During that time we’re also concentrating on working with brand new content. SAM will not be a simple port from A2, but instead we’re leaving anything that we feel just doesn’t fit with this new generation of Arma. This currently includes all vehicles, most parts of our soldiers, and anything from A1. The things that we keep will be further improved and optimized to fit the looks and systems of A3.
“HERPDERP ANOTHER 3 YEARS UNTIL SAM RELEASE”. Not this time
We’ve learned a lot since 2009 and have a much better workflow these days, which will soon be revealed. When A3 is scheduled to release, we’ve been developing our new content for a year already and should have a bunch of great material ingame. We will soon begin our development updates, so stick around

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