Just a quick update from us, as we have been a bit absent lately. Especially this last month have been very busy for us in other areas in life than modding, so things have slowed down a bit on the creative side.
But on the other hand this has also in some ways been giving for the project. Since three of us are participating in bigger yearly military exercises around this time of the year, it is a great opportunity for us to update our knowledge and reference material for various equipment and vehicles that are planned for SAM3. This years insight has definitely been quite a fueling experience in this matter!
Two of us, me and Stiltman, also took the opportunity to visit Gamescom in Germany last week, where we got to meet and talk to Ivan Buchta from the BIS development team. Of course we also got the chance to mess around on the upcomming massive island Altis, as well as with other yet to be released content for Arma 3. Some of this will be available in the Beta any time now, but it was nonetheless an awesome and inspiring event to finally meet BIS and see how excited they are about A3 and their crazy creative community.
Right now things are calming down again and we can soon continue our work with SAM3 as before. The full release of A3 is just 17 days away and by then we will finally start some serious implementations, as systems and code in Arma3 should be more or less final compared to everchanging Alpha/Beta-content.
To celebrate midsummer here on Samstudios, Zsalheden shares a small teaser of his upcoming Stridsvagn 122 (Swedish version of Leopard 2), which he’s internally referring to as Big Boy nowadays You’ve seen this in a much earlier stage before, but it’s now getting close to another finalized highpoly. We wont reveal much more than this at this time, so stick around for a more in depth post about this badass
So another update on upcoming content for A3 is here, late as usual. We really suck at this
This time we go BOOM with swedish Pansarskott m/86 (AT4), made by me (Tobe), which deserves to be remade in high quality for Arma 3. This highpoly is about 95% finished and can be seen on a bunch of sexy renders in our forums, along with glorious wall of text of course. Click the image below for the full presentation.
Busy busy times! Zsalheden saves the news deadline with a couple of renders of something he’s working on to complete his MBT. Another completely new model, this time the KSP94 (MG3)!
Click the image below to reach the full preview and all the fancy pictures. Not too much to read this time though, as Zsalheden is a man of few words and I’m a man of little free time at the moment, but I’m sure you’ll find it interesting anyway
This week it is Zsalhedens turn to show off a little something that he’s been working on for quite a while. Definitely one of the the most wanted Swedish vehicles for Arma. We’re talking about Combat Vehicle 90, in full glorious high poly!
Check out the full preview on our forums by clicking the image below
Today is the day that we finally stop this awkward silence around here. There are a lot of things going on, and have been for a while, so now we (I ) feel that things have matured enough to be presented, while also making a good flow of news.
To make things a bit more interesting, both for you and for us, we’re initially going to give you a wall of text about each new object in question, going through a lot more details than previous news, why we’re remaking things from scratch, what’s so special about it and what our plans are with it. See it as some kind of dev-blog or whatever. Read it or just watch the pictures, your choice! I hope there will be at least one “article” of this size every second week, until it is all revealed (More or less ), and we’ll continue with minor updates after that to keep you more posted on what’s going on as we get closer to the A3 release.
Also, since we’re not in-game with everything yet, take the opportunity to come with more ideas and criticism on the forums while we’re still able to make changes fairly easy on base-models.
So to kick this off, I thought that RG32M “Galten” would be the right choice to begin with Click dat sexy image below to reach a glorious wall of rambling and pictures!
So the long awaited Arma 3 Alpha finally arrived about 2 weeks ago, which turned out to be just epically awesome in almost any way possible. Not just more stable than anything in BIS history, but also supporting many of the old modding-tools and got some new VERY useful plugins and sample-models for modders to work with. The community is currently on a crazy modding spree and even BIS developers are actively being very helpful on the forums. Kind of a modders dream coming true here!
Arma3 also comes with much improved graphics, which is awkwardly awesomely also running much smoother compared to what we have in Arma2. Unfortunately the polygon limit per object seems to be the same as before, but on the other hand BIS has seriously cranked up their texture standards and is working more effectively with proxies. This, along with PhysX, proper animations, Render To Texture, water awesomeness and hopefully TOH flight-model, will be very interesting to work with and opens up so many new possibilities.
So as for SAM, it’s definitely going to show up for Arma3 in the future. We are however not aiming for a release until the full game is released. Many things can still change in A3 during development, so the decision is to explore and experiment with the Alpha/Beta and see how things finally turns out with the full release.
During that time we’re also concentrating on working with brand new content. SAM will not be a simple port from A2, but instead we’re leaving anything that we feel just doesn’t fit with this new generation of Arma. This currently includes all vehicles, most parts of our soldiers, and anything from A1. The things that we keep will be further improved and optimized to fit the looks and systems of A3.
“HERPDERP ANOTHER 3 YEARS UNTIL SAM RELEASE”. Not this time We’ve learned a lot since 2009 and have a much better workflow these days, which will soon be revealed. When A3 is scheduled to release, we’ve been developing our new content for a year already and should have a bunch of great material ingame. We will soon begin our development updates, so stick around
SSG Clan member Washout made a new demo of how to use some parts of our GRG system in the current public Beta, from a loaders perspective. This is one of several unique features in SAM, where the loader can use the ACE2 interaction menu to load his buddy’s weapon with any compatible ammunition he’s carrying himself, just as it’s operated in reality. Hopefully it will bring that extra level of realistic teamplay in multiplayer Just don’t forget to wear earplugs
The updated and added versions of Combatbag 2000 never got a proper introduction, simply because it was a last-minute thing before we had to pack the mod and start testing. Originally we only had one standard version that was supposed to have its own accessories. Since we never got around to do that properly, we did take the time to make some quick minor addons in order to at least have some form of variation.
From the left we first have the standard model, able to carry a regular load of around 22kg. Next up we have made a version for radio operators, which is supposed to carry a RA180 and has some minor room left for additional equipment. The heavy version has additional external pockets and can carry about 50% more than the standard version, suitable for assistant machine gunners. Finally we added a standard model dedicated to medics, where players are mainly supposed to store medical equipment available in ACE2, clearly marked on the back for easy notice in the field.
For multiplayer there’s an ACRE-version of the radio backpack available (Require ACRE & Teamspeak 3 installed). Since we haven’t made an interface for RA180, this is currently replaced by AN/PRC-117F directly from ACRE, which has similar functionality. See ACRE instructions on how to use this.
Here’s a fun quick look and tutorial on how it’s used ingame, 117f starting at 12.02
Zsalheden apparently got a thing for spoiling his work for Arma3 already, and so he’s been showing off a picture of Stridsvagn 122 on the forums, the Swedish version of Leopard 2(S). Very early work but promising. Considered the best MBT in the world, which naturally means that our model has to become the best Leopard available in Arma3 Feel the pressure!